Jun 23, 2006, 04:42 PM // 16:42
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#1
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Ascalonian Squire
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Item skills
Item skills are like the Res Sig. They have a certain amount of charges but give a quick decent effect. These effects can from healing to dmg to conditioning to condition removal, ect. They are quick use skills, but for the price of this quick use the skill can only be used so many times.
Here are some quick examples:
Healing Balm Energy: 0 Cast Time: 1/4 Recharge: 5
Target touched ally gains 40-160 health {Healing Prayers}
6 Charges
Bear Trap Energy: 0 Cast Time: 1 Recharge: 8
When bear trap is activated one nearby foes is crippled for 10 - 22
seconds and takes 15-39 damage. Bear Trap goes off after 90 seconds {Wilderness Survival}
5 Charges
Enchanted Arrow Energy: 0 Cast Time: 0 Recharge: 4
Your next bow attack does 1-8 extra damage and cannot be blocked
or evaded. {Marksmanship}
15 Charges
Ether Seal{E} Energy 0 Cast Time: 1 Recharge: 5
Gain 6-30 energy. When Ether Seal is out of charges use to lose all energy and gain 3 charges on Ether Seal. When doing this Ether Seal takes an additional 40 seconds to recharge. {Energy Storage}
3 charges
Potion of Mental Agility Energy 0 Cast Time: 1 Recharge: 30
Your next spell recharges instantly. {Fast Casting}
2-6 Charges
Adreniline Potion Energy: 0 Cast Time 1/4 Recharge 10
Gain 1-3 strikes of adreniline. {Strenth}
6 Charges
Edit: Ohh yeah forgot to mention what happens when you kill a boss or gain a moral boost. Item skills should regain 1 charge up to its maximum, like the res sig.
Last edited by Thermo; Jun 23, 2006 at 04:51 PM // 16:51..
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Jun 23, 2006, 04:48 PM // 16:48
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#2
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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so basically you want more signets...
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Jun 23, 2006, 04:55 PM // 16:55
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#3
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Ascalonian Squire
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Not really actually. I want a set of good skills with a major draw back, that is why most of the skills I posted up do some extraordianry effects.
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Jun 23, 2006, 07:12 PM // 19:12
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#4
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Ascalonian Squire
Join Date: Jun 2006
Location: It's my buisness
Guild: arda
Profession: W/E
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What about PvP ?
Good idea, but a bit overpowered, should reload some skills (imagine the ultimate spike arrow)
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Jun 23, 2006, 09:20 PM // 21:20
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#5
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Ascalonian Squire
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True, but that is point, massive reward for massive risk. You only get so many shots with these skills and when they are out it is like you are running with 7 skills.
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Jun 24, 2006, 05:56 PM // 17:56
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#6
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Ascalonian Squire
Join Date: Jun 2006
Location: It's my buisness
Guild: arda
Profession: W/E
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Quote:
Originally Posted by Thermo
True, but that is point, massive reward for massive risk. You only get so many shots with these skills and when they are out it is like you are running with 7 skills.
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Think about random or team arenas, only the half of the charge must be allowed
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